AI Insights · Timothy · July 2025
Top 5 Trivia Games on iOS in Colombia: Q2 2025
Explore the performance trends of the top trivia games on iOS in Colombia during Q2 2025, highlighting downloads, revenue, and active users.
In the second quarter of 2025, the iOS trivia game market in Colombia showcased intriguing trends among the top five applications. Data from Sensor Tower provides insights into their performance in terms of weekly downloads, revenue, and active user engagement.
Trivia Crack: Brain Quiz Games from Etermax experienced fluctuating weekly revenues, peaking at approximately $248 in mid-April and ending the quarter with $81. Weekly downloads saw a general upward trajectory, culminating at around 4K by the end of June. Active users showed a slight decline from 12.7K at the start to 9.4K by quarter's end.
Kahoot! Play & Create Quizzes by Kahoot ASA demonstrated a strong revenue performance, reaching a high of about $602 in late May. Download numbers decreased over the quarter, starting at 2.3K and ending at 849. Despite this, active users maintained an average of about 10K, with a dip in June to 5.1K.
Akinator from Elokence had minimal weekly revenue, peaking at $22 in early June. Downloads remained consistent, with notable increases towards the end of the quarter, reaching 1.3K. Active users saw a slight decline from 4.9K to 3.5K by the quarter's close.
Clever - Brain Training Games generated steady weekly revenue, with a high of $1.2K at the quarter's start. Downloads decreased significantly, from 1.1K to 584 by late June. Active users remained stable, averaging around 4.5K throughout the quarter.
Trivia Crack 2, also by Etermax, had stable revenues, with a peak of $106 in early April. Downloads varied, starting at 497 and ending at 407 in June. Active users initially increased, peaking at 1.9K in April, then settled at 1.1K by the quarter's end.
For more detailed insights and data, visit Sensor Tower's platform.